You can download the thumbnail for the Kai chair here.ĭownload our ‘Asset Creator’ tool here. If you don’t add a thumbnail the asset creator will use a black square instead. Or you can render it later in Enscape and update the thumbnail. You can use Blender to render out a preview (the backdrop, lighting and camera are on the ‘rendering setup’ collection). The asset creator will automatically downssample the image to 256x256px. Set the export settings as shown in the screenshot below.Go to File > Export > Wavefront (.obj).In the Blender file, turn the Enscape Asset collection off and turn the Enscape Placeholder collection on (layers are called 'collections' in Blender).The placeholder geometry needs to be exported as a triangulated obj file (units: meters) Step 2: exporting the placeholder geometry Be sure to select “Gltf Separate (+gltf +. Open the blender file and select all the chair parts.Download the blender example file and its textures here.Download and install the new Blender 2.83.In this tutorial, we will be using Blender to convert the ‘Kai Lounge Chair’ model into an Enscape asset. However, for this tutorial we will be using the powerful new Blender 2.83, as it’s free, open source and has a built in. We’ve build most of our custom assets in 3ds Max, exporting them to Gltf with the free Babylon Exporter.
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